- Match Time
- The sparring duration of a match will be two minutes.
- In a match where neither competitor has scored a point, the judges will
decide the match. If the judges determine it was a draw, the match will be
extended.
- Match extensions are one minute in length, but the match will end as soon as
one of the competitors scores a point to break the tie. However, beginning with
the quarterfinals (with 8 competitors remaining), match extensions will be two
minutes long.
- There are no additional match extensions if, at the end of the extension,
neither competitor has scored. The judges will decide the match. However, in the
case of a particularly well-fought match, or beginning with the quarterfinals,
there is no such limit on the number of match extensions.
- Judges
- There will be one chief judge and two assistant judges.
- In rendering a decision, the chief judge's decision carries a two-point
weight and each assistant judge's decision carries a one-point weight.
- Match Decision
- In the case where the chief judge deems a full-point victory ("ippon
katchi") has occurred, the match will be interrupted, the winner will be pointed
out, and the match will be stopped.
- When a point difference between competitor scores exists at the end of the
match, upon confirming the point difference with the scoreboard, the chief judge
will award the winner a "point advantage" victory ("yuusei katchi") and the
match will end.
- When a point difference between competitors does not exist at the end of the
match, the chief judge will confer with the assistant judges and award a
"victory by decision" to the competitor deemed the winner.
- Full-Point Decision
Full-point decisions are awarded in the
following cases:
- Excluding foul techniques, hand techniques (thrusts, elbow strike, etc.) or
leg techniques that result in downing the opponent (excludes opponent slipping),
or making the opponent temporarily lose the will to fight.
- In the course of a match, when the difference in competitors' strength is so
great that one of competitors shows a complete lack of will to fight.
- A competitor gets a total of three points or the equivalent. (For instance,
after a competitor gets two points, the opponent gets a one-point deduction.)
- Point Decision
Point decisions are awarded in the following cases:
- An attack insufficient to award a full-point, but effective enough that the
opponent is thrown off-balance as a result.
- A decisive strike (combining timing, speed, power, and "kiai") to an open
vital area of the chest or abdominal region with a hand or leg technique.
- A decisive strike (combining timing, speed, power, and "kiai") to an open
area of the face with a leg technique.
- Facing an opponent who has fallen as a result of an attack, and delivering a
decisive low attack (ex: low roundhouse kick or leg sweep followed by a low
strike).
- When three points have been recieved, a "full-point" is awarded and the
match is stopped.
- Fouls and Deductions
- Foul attacks to the face and groin
- Direct attack using a hand technique or head butt to the face (from the neck
up). However, competitors are free to feign such attacks.
- Attacks to the groin
- In the case where the judges conclude that, as a result of a hard blow to
the face via hand techniques, etc, or a groin attack, the match cannot continue,
the chief judge will pronounce upon the competitor who made the foul attack a
"loss by foul" ("hansokumake") and stop the match.
- In the case where the judges conclude that the damage is such that, after a
brief rest the competitor can recover, the chief judge will pronounce upon the
competitor who made the foul attack a "score deduction" (one-point or two-point
deduction based on the severity of the foul), and the match will be interrupted,
to be resumed later (in such cases, after a one- or two-minute interval).
- In cases where the damage from a foul attack to the face or groin is light,
and when the severity of the foul is also minimal, depending on the
circumstances, the chief judge may simply issue a warning.
- Grabbing
- Grabbing the body or uniform ("dogi") of an opponent is generally forbidden.
- In the case of a knee kick attack, however, momentarily restraining the
opponent with your hands is allowed. However, trapping an opponent's neck
between the arms is not allowed.
- Throwing Techniques
- Throwing techniques are generally forbidden.
- However, when the opponent is downed by a throw that is a follow-up to a
parry of the opponent's attack, immediately followed by a decisive lower attack,
a point will be awarded.
- Persistent Low Attacks (Low Kick)
However, a low attack (low kick)
as one part of an attack sequence is not considered a foul.
- Intentional, direct hit to the opponent's back
- Direct hit to a fallen opponent
- Intentionally leaving the ring
- During a match, senseless utterences, speech or behavior meant to harass
the opponent, etc -- any behavior unfitting of a martial artist ("budoka")
- Failure to follow the judges instructions
When the fouls
listed above are committed, depending on the severity of the foul, the chief
judge will issue a warning or a point deduction. When a competitor has received
two warnings, a one-point deduction will be assessed. When a one-point deduction
has been assessed, it has the same effect as when the opponent gains one point.
A disqualification results upon acquiring a three-point deduction.
- Opponent Injured by a Valid Attack
When an opponent has been
injured as a result of a valid attack, and the match cannot continue, the
competitor who made the attack will be declared the winner.
Important Points:
- For competitors' bodily protection, it is vital that they wear a cup
protector.
- At the competitor's discretion, use of mouthpiece and knee joint protectors
are allowed. Use of supporters, bandages, etc in all other areas of the body are
not permitted.
- Regarding "close-quarters" fighting:
When "close-quarters" fighting has
continued for a long time, at the judge's discretion, he may separate both
competitors (continuing the match after a brief time). This is meant to guard
against diluting the original "one blow, one kill" ideal of karate and turning
these competitions into something more like a boxing match.
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